//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import norse_Sword_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry G myrmidon Head iron
		replacetexture Infantry G myrmidon Head iron/infantry g myrmidon head iron4
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cataphract_boreda
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
         }
         version
         {
				Visual cataphract_boreda
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_boreda
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cataphract_boreda
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_boreda
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cataphract_boreda
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_boreda
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cataphract_boreda
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual cataphract_walka
			connect RightHand norseSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
			ReplaceTexture Cavalry G Hippikon Standard/cataphract
			ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true 
         }
      }
      set hotspot
      {
         version
         {
			Visual cataphract_walka
			ReplaceTexture Cavalry G Hippikon Standard/cataphract
			ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
			connect RightHand norseSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual cataphract_walka
			ReplaceTexture Cavalry G Hippikon Standard/cataphract
			ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
			connect RightHand norseSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
      set hotspot
      {
         version
         {
			Visual cataphract_walka
			ReplaceTexture Cavalry G Hippikon Standard/cataphract
			ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
			connect RightHand norseSword hotspot
			connect LeftForearm GreekCavalryShield hotspot
			Connect TopOfHead Head hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true   
			tag FootstepRight 0.55 true
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cataphract_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual cataphract_idlea
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
			}
		}
		set hotspot
		{
			version
			{
				Visual cataphract_idlea
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cataphract_idlea
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual cataphract_idlea
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cataphract_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
         }
         version
         {
				Visual cataphract_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
         }
         version
         {
				Visual cataphract_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cataphract_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cataphract_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cataphract_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cataphract_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cataphract_attackb
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual cataphract_attackc
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual cataphract_idlea
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_idlea
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
		        Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_idlea
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual cataphract_idlea
				ReplaceTexture Cavalry G Hippikon Standard/cataphract
				ReplaceTexture Cavalry G Hippikon Horse Standard/cataphract horse
				connect RightHand norseSword hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}